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NPC Generator

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Advanced [show]


Manfred Perry, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His black hair is unkempt and raggedy. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: Expand his business; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Cook

Voice: Speaks through clenched teeth

Attributes [hide]

Manfred Perry, Male Human Fighter 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)12 (+1) 7 (-2)16 (+3)
Skills Medicine +1, Persuasion +6
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 40000 cp. Aquamarine (1200 gp). Blue sapphire (1100 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Royston, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has shaved his head bald. He has a tattooed face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. In his 17th year, his parents were killed by a dire rats raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better village for his children.

Motivation: His relatives are trying to arrange a marriage; and many dire rats want him driven away

Flaws: Ugly. Bonds: Enemies, Family, Poor, Adventurer. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Gerard Royston, Male Human Commoner 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)15 (+2) 14 (+2)9 (-1)
Skills Sleight of Hand +1, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Simon Ramsay, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and tan workpants. His shirt is yellow, and he wears a heavy tan leather apron most of the time. He has wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the south, but his parents moved at a very young age to the north. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He is searching for what he claims is his rightful reward.

Motivation: He loathes his own lifestyle; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Adventurer, Immigrant. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Simon Ramsay, Male Human Wizard 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)14 (+2) 14 (+2)8 (-1)
Skills Acrobatics +2, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 8000 sp.


Social Check DCs


Drogo Beckwith, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a black armored body suit, with a simple white line shooting up and back down. He has blonde hair. His ears are large.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Drogo's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Occupation: Barrister

Voice: Hissing voice

Attributes [hide]

Drogo Beckwith, Male Human Wizard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 30 pp. Red garnet (160 gp). Violet garnet (800 gp). Amethyst (160 gp).


Social Check DCs


Gomory Sutton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in a small forest village. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He wants to meet his childhood hero; and he would like to get married and retire

Ideals: Joker, Optimist. Bonds: Nature, Adventurer, Has a crush. Occupation: Bather

Voice: German accent

Attributes [hide]

Gomory Sutton, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)6 (-2) 10 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs

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