Robert Graham, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. His hair is black and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Robert was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the west, certain he would find work there.
Motivation: Sabotage a competitor; and he uses money and sex appeal to get what he needs
Bonds: Adventurer, Immigrant, Attractive, Job, Rich. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
Possessions: 900 gp.
Justin Kendal, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is lengthy. His eyes are a pleasant green.
Personality: Justin wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a Mortician, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Tanner soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Disciplined. Bonds: Religious, Poor, Job. Occupation: Tanner
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Odo Royal, Male Human [Permalink]
Personal [hide]
Description: This southern man wears rags and sports a simple walking cane. His clothes are grease stained in places. He keeps his white hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He enjoys reading and quiet.
History: Sold as a small child to a wizard, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Poor, Immigrant, Mentor. Occupation: Ruler
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 10 pp.
Theodoric Yorke, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a green shirt with thin black vertical stripes and green pants. His head has been shaved. His face is scarred and worn.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Flaws: Ugly, Shy, Fearful, PTSD. Bonds: Military. Occupation: Marshal
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 6000 cp.
Theobald Hayes, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of daggers on his belt, each one with a opal on the hilt. His blonde hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: Theobald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up dagger and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Detective
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 37 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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