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Advanced [show]


Roland Sutton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a deerstalker hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Roland was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roland took refuge in the large cave and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a bricklayer and was forced into it by his family

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Nature, Military. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Roland Sutton, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Gerard Shelly, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is thinning but still full. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A powerful brothel owner made him what he is. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he has a crush on the local weaver

Ideals: Joker. Bonds: Has a crush, Adventurer, Mentor. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Shelly, Male Human Monk 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)12 (+1) 14 (+2)14 (+2)
Skills Deception +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1200 gp. Iolite (20 gp). 1 Minor magic item.


Social Check DCs


Ernest Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is well dressed, but even with his fine clothing he looks run-down. His silver hair is knotted and matted. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments

History: He was born in the north. His arcane abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by giants. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He wants revenge against giants; and many giants want him driven away

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Enemies. Occupation: Bricklayer

Voice: Slurs words

Attributes [hide]

Ernest Emsworth, Male Human Monk 9
Medium (6'5") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 32 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)17 (+3) 10 (+0)15 (+2)
Skills Investigation +6, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic, Sylvan, Celestial
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1200 gp. Old masterpiece painting (1000 gp). Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


Gerald Tindall, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his blonde hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg

Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Gerald Tindall, Male Human Sorcerer 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 10 (+0)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 40000 cp. Smoky quartz (60 gp). Black pearl (600 gp). Brown-green garnet (40 gp). Aquamarine (600 gp).


Social Check DCs


Justin Fawcett, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a tan and grey robe with the hood down. He wears his red hair up. His eyes, though not visible through his cowl, are amber.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His father raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Justice, Entrepeneur. Bonds: Nature, Adventurer. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Justin Fawcett, Male Human Adept 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 10 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)15 (+2) 13 (+1)11 (+0)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 8000 sp. Eye agate (13 gp). Peridot (30 gp). Red-brown spinel (140 gp). Blue sapphire (1100 gp).


Social Check DCs

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