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Advanced [show]


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. His chestnut hair is cut jaggedly and amateurishly. His fierce amber eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bookbinder. He hasn't told them the truth, but wants to settle down with them.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Has a crush. Occupation: Shepherd

Voice: Forgets to breathe while speaking

Attributes [hide]

Lance Mitchell, Male Human Ranger 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2900 sp.


Social Check DCs


Aldous Altham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear tan tank tops with blue pants. His hair is always cut to a buzz. His violet eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: His spouse's relatives view him with great suspicion; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Adventurer, Military, Family. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Aldous Altham, Male Human Warrior 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Blue star sapphire (600 gp).


Social Check DCs


William Ashton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a mace. His white hair is lengthy and is close to two feet long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, William took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Military. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

William Ashton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)6 (-2) 10 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Red-brown spinel (80 gp). Golden yellow topaz (300 gp). Black pearl (300 gp).


Social Check DCs


Alexandre Middleton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, blue shirt, and grey tie. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his sister before him, after school he went straight into learning to become a Carpenter. He struck the Carpenter job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and to be a armorer again

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Job. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Alexandre Middleton, Male Human Adept 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 5 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 5 (-3)12 (+1) 11 (+0)14 (+2)
Skills Persuasion +5, Survival +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Kyle Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with black highlights, and long white pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has moderate length brown hair. His eyes are a pleasant brown.

Personality: He does not believe in betrayal or weakness as things to be tolerated. When he's not drinking or sleeping the drinks off, he's doing music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Justice, Artistic, Fighting. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Kyle Fidget, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 6 (-2)13 (+1)
Skills Perception +0, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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