Miles Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of bastard swords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He sports a long red beard, and similarly colored long hair. His violet eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Miles embodies much of what other species detest in the Humans. He works hard and plays hard.
History: He was born several months after his father was called into army service. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Rich, Military. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 30 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1400 gp. Rose (30 gp). White pearl (150 gp). Hematite (11 gp). Pink pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anthony Bentham, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. His brown hair is singed and shortened. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a Hunter, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his daughter; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family, Poor. Occupation: Barrister
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Gerald Brady, Male Human [Permalink]
Personal [hide]
Description: He wears grey trousers with black and pastel striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His hair is greying and his face has many wrinkles. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is almost excessively polite to everyone, even when angry. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Carpenter, who enjoyed hunting, Gerald was taken on many hunting expeditions. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: He uses money and sex appeal to get what he needs; and an old rival family wants him found
Flaws: Shy. Bonds: Rich, Nature, Family, Attractive. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 200 gp.
Ralf Darby, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man is wearing a long, tan cloak. His red hair is styled in orderly dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Ralf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his music dream.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Passionate, Artistic. Flaws: Addict, Hedonist. Bonds: Attractive, Job. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 39000 sp. 1 Minor magic item.
Tim Berkeley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Opinionated. Bonds: Family, Rich. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 600 gp. Hematite (14 gp). Deep blue spinel (1600 gp). Blue quartz (14 gp). Fire opal (1100 gp).
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