Theodoric Hampton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is typically in his Locksmith uniform. His hair is long and blonde with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. His thin eyebrows rest above his beady blue eyes.
Personality: He will rave to anyone who will listen. He is obsessed with finding treasure.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. During his travels, Theodoric and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Theodoric discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Theodoric fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To be a Barber again; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Insane, Disease. Bonds: Job, Adventurer. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 sp. Sard (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Thomas Bing, Male Human [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. He carries a battered greatsword and tarnished kukri as well. His red hair and beard is wavy and long. His thin eyebrows rest above his beady brown eyes.
Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the north to a Bricklayer, Thomas learned a great deal about his mother's area of expertise. He worked as a nervous Bricklayer and found it very stressful. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Bricklayer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Gold dragon comb with red garnet eye (900 gp). Large well-done wool tapestry (300 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item.
Diggory Kimberly, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His skin is also unnaturally pale. He wears his silver hair up. He wears a mask on his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was raised by priests from a young age. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and his religion dominates his actions
Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Religious, Mentor. Occupation: Healer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Giant
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Fulton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears clothing that is held on in multiple layers but all of it is in poor condition. His head has been shaved. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. He is harsh and unforgiving.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Randal and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 4000 sp. Gold and topaz bottle stopper cork (700 gp). Black velvet mask with numerous citrines (100 gp). Solid gold idol (500 gp). 2 Smokesticks. 4 Tanglefoot bags.
Trym Conway, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is golden and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: When he was but 5 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His spouse's relatives view him with great suspicion; and a deep hatred of drow
Ideals: Philantrophist. Flaws: Insane. Bonds: Guardian, Immigrant, Family, Enemies. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Emerald (1100 gp). Iolite (20 gp). Jasper (20 gp). 1 Banded mail. 1 Masterwork studded leather. 1 Chain shirt.
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