Henry Astley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is matted, messy, and big. His blue eyes dart from person to person to random spaces in the air.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Cartwright job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Disciplined, Gifted. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 600 gp.
Wymar Haley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears an entirely green suit with brown socks and a vest with buckled shoes. His hair, while still mostly brown, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north to a Masseuse, Wymar learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Masseuse. He is searching for what he claims is his rightful reward.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Artistic, Joker. Bonds: Job, Adventurer, Family. Occupation: Masseuse
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 5 (-3) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Chrysoberyl (60 gp). 1 Minor magic item. 1 Minor magic item.
Richard Abram, Male Human [Permalink]
Personal [hide]
Description: This man wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His silver hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a necromancer, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To unite with his brother; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Gifted. Bonds: Rich, Family, Mentor, Enemies. Occupation: Masseuse
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Anselm Stanton, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His hazel eyes peer out from beneath his small brown hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.
History: Anselm lived on a farm with his father, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers.
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Family. Occupation: Slave Trader
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Robert Marley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears rags and sports a simple walking cane. He has a hunchback. His head has been shaved. He is baby faced.
Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Robert was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted from career to career and currently works as a Ruler.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Ugly, Shy, Secretive. Bonds: Poor, Job, Family. Occupation: Ruler
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: Tiger eye turquoise (12 gp).
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