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Advanced [show]


Anthony Fidget, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He keeps his long golden hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.

History: Anthony was born in the north. At a young age he loved to build and create. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Persistence. Flaws: Insane. Bonds: Attractive, Job. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Anthony Fidget, Male Human Barbarian 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Athletics +2, Insight +4
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Gomory Whitby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a brown and grey robe with the hood down. His hair is chestnut, silky, and of moderate length. His eyes are likewise blue. His teeth are white and perfect.

Personality: He exudes charisma. He is a tour de force of persuasion. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Farmer.

Motivation: Retire the richest man in the east; and expand his business

Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Attractive, Job. Occupation: Farmer

Voice: Breathy voice

Attributes [hide]

Gomory Whitby, Male Human Adept 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)14 (+2) 14 (+2)8 (-1)
Skills Athletics +6, Deception +1
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alex Gentry, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He has a slight overbite and is overall scrawny. His long brown hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are green.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Alex lived on a farm with his mother, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.

Motivation: He would like to get married and retire; and find a way to reverse the transformation of his brother

Flaws: Antagonistic, Shy. Bonds: Family, Nature, Has a crush. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Alex Gentry, Male Human Ranger 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 15 (+2)6 (-2)
Skills Athletics +2, Performance +0
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Citrine (60 gp). Coral (160 gp).


Social Check DCs


Gilbert Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His black hair is lengthy and is close to two feet long. He has violet eyes and a brown hat with a white feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the north, but his parents moved at a very young age to the east. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Bonds: Military, Immigrant, Nature. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Marlowe, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 6 (-2)15 (+2) 16 (+3)8 (-1)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp. Peridot (70 gp). Lapis lazuli (11 gp). Malachite (11 gp).


Social Check DCs


Trym Ansley, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail, he is not a threatening figure. His blonde hair is greasy and uncared for. He has a dull look in his hazel eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.

Motivation: He is content; and to end his boredom

Ideals: Justice, Gifted. Flaws: Ugly, Racist, Mundane. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Trym Ansley, Male Human Commoner 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +6, Deception +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp. Black star sapphire (800 gp). Onyx (70 gp). Brown-green garnet (150 gp). Deep blue spinel (1100 gp).


Social Check DCs

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