Kody Barclay, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears skinny pants and wears a tan and red robe with the hood down. He has a hunchback. His auburn hair and beard is wavy and long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.
History: Kody was raised in a hard working conservative environment. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Dyer, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and to get a good night's sleep
Ideals: Gifted. Flaws: Ugly, Addict, Insomniac. Bonds: Job. Occupation: Masseuse
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +2
Possessions: 800 gp.
Shane Barton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His brown hair is drawn into a tight pony tail with a card scrunchie. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. After coming to the age of reason, Shane took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.
Motivation: To protect his home.
Ideals: Gifted, Artistic. Bonds: Guardian, Immigrant. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Ignan, Gnome, Goblin, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 4000 sp. 1 Minor magic item.
Nicholas Huckabee, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears pastel trousers with red and yellow striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his silver hair. His eyes are violet and he is always smoking a pipe.
Personality: Nicholas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Extrovert, Gifted. Bonds: Attractive, Family, Religious. Occupation: Barber
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Brown-green garnet (120 gp). Deep blue spinel (400 gp).
Ernest Webley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white costume with the symbols of strength on his torso. His auburn hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a massive crush on the younger sibling of the Bricklayer who has hired him part-time. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Bowyer, his father struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To settle down with his crush.
Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Has a crush, Poor. Occupation: Bricklayer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 700 gp.
William Shirley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears a robe, a symbol of luck around his neck, and a club on his belt. He has a hunchback. His hair is long and black with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His eyes are likewise violet.
Personality: He has always had a great fascination with Human culture. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Cartwright father left him crippled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people.
Ideals: Fighting. Flaws: Ugly, Racist, Disease. Bonds: In love. Occupation: Hunter
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp.
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