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NPC Generator

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Advanced [show]


Ernest Altham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has styled his golden hair well, parting it to the left. He has a dull look in his amber eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Bowyer. He now owns his own business.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Optimist, Fighting. Bonds: Poor, Job, Adventurer. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

Ernest Altham, Male Human Fighter 9
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 64 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)16 (+3) 10 (+0)16 (+3)
Skills History +6, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Terran
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 1600 gp. Gold and topaz bottle stopper cork (800 gp). Fire opal pendant on a fine gold chain (500 gp).


Social Check DCs


Theodoric Cornish, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. His red hair and beard is wavy and long. He has a tattooed face.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Flaws: Insane. Bonds: Job, Rich, Nature, Family. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Theodoric Cornish, Male Human Paladin 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)7 (-2) 9 (-1)12 (+1)
Skills History +0, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 cp.


Social Check DCs


Solomon Mori, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is renowned for his bright green suits and hats. He has moderate length blonde hair. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Engraver.

Motivation: To be a Actor again.

Flaws: Antagonistic, Insomniac, PTSD. Bonds: Attractive, Job. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Solomon Mori, Male Human Monk 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 33000 sp.


Social Check DCs


Ernest Tindall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has no hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He also has developed a complete distrust of the Barkeep profession.

History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ernest was born on a far western island where he grew up under the tutelage of his mother, an expert Gardener. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Mentor, Immigrant. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Tindall, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Lewis Yardley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of luck around his neck, and a spear on his belt. His hair, while still mostly black, has prominent grey streaks. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Lewis was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Fighting. Flaws: Shy, Secretive, Racist. Bonds: Family. Occupation: Cook

Voice: Soft and mumbly

Attributes [hide]

Lewis Yardley, Male Human Commoner 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 9 (-1)12 (+1)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs

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