Roland Trollope, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black tunic with white highlights, and long black pants that bunch up around his shoes. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His face is scarred and worn.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the west, but his parents moved at a very young age to the east. A gifted student he started as a Bowyer, but he got bored and became a Tanner. He then took over the family business and is one of the better Tanner for hire.
Motivation: He seems to be bored by most things; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Mundane, Antagonistic. Bonds: Immigrant, Job, Enemies. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Percival Beitz, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish golden hair is in a traditional bowl cut. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: From birth he was tutored by a cruel and relentless mentor. When Percival reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Joker, Optimist. Bonds: Rich, Mentor, Military. Occupation: Actor
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
Cory Law, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown painted combat armor at almost all times. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears an eyepatch.
Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He is used to getting what he wants. In part because he is a meticulous planner.
History: Cory was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: Wants to open a new tavern; and to reunite with his absent father
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Family. Occupation: Miner
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Giant, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp.
Dustin Tinley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a yellow suit, tan shirt, and black tie. He is bald on top and has large white tufts of hair around his ears. His amber unseeing eyes seem to look past you.
Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Spy mother left him crippled. He has never given up on his music dream.
Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world
Ideals: Artistic. Flaws: Ugly, Disease, Impulsive. Bonds: Religious. Occupation: Crown-heir
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 9 (-1) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 7000 cp.
Hugh Hayden, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his white hair up. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his mother.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often; and retire the richest man in the north
Ideals: Entrepeneur, Gifted, Athletic. Bonds: Nature, Job. Occupation: Adventurer
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 2 Holy water.
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