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NPC Generator

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Advanced [show]


Tim Woods, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. His blonde hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Tim was born on a far eastern forest where he grew up under the tutelage of his father, an expert Crown-heir. Days after completing his studies, news broke out that his hometown was attacked by drow. Tim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Cynical. Bonds: Attractive, Enemies, Immigrant. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Tim Woods, Male Human Wizard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 9 (-1)11 (+0) 17 (+3)11 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Simon Ridley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). His long black hair is drawn into a two foot long braid. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Simon was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly. Bonds: Military, Poor, Adventurer. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Simon Ridley, Male Human Barbarian 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Clerebold Holton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He carries with him a set of kukris, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is blonde and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a font of random trivia from the lore and stories he has discovered

History: Clerebold was born in the south. At a young age he loved to build and create. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Clerebold's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical, Persistence. Flaws: Antagonistic. Bonds: Attractive. Occupation: Shepherd

Voice: Low range voice

Attributes [hide]

Clerebold Holton, Male Human Warlock 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 600 gp.


Social Check DCs


Henry Blythe, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear red pants and tee shirts. His chestnut hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has all his life been fascinated with singing.

History: He was raised in a white middle class family as the only child. He has had some formal singing training, and achieved minor success. He inherited the family business which he has now maintained for 8 years.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Racist, Mundane, Insomniac. Bonds: Job. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Henry Blythe, Male Human Rogue 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)14 (+2) 10 (+0)8 (-1)
Skills Insight +3, Performance +2
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. He keeps his long chestnut hair kept up in a rat tail. His gray eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and to share knowledge with the world

Ideals: Disciplined, Logical. Bonds: Family, Military, Job. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Guy Hayhurst, Male Human Druid 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Just what you see.


Social Check DCs

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