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NPC Generator

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Advanced [show]


Raymond Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He is portly but not overly obese. He wears his hair in dreadlocks. His fierce gray eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Masseuse for hire.

Motivation: His religion dominates his actions; and to end his boredom

Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Job, Religious. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Raymond Copeland, Male Human Aristocrat 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 8 (-1)13 (+1)
Skills Acrobatics +4, History +5
Senses Passive Perception 9
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 4000 sp. Moss agate (9 gp). Red-brown spinel (60 gp). Black opal (400 gp). Aquamarine (600 gp).


Social Check DCs


Nicholas Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He has done his best to style his golden hair to look like a famous performer. His eyes are green and he is always smoking a pipe.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a font of random trivia from the lore and stories he has discovered

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Nicholas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Nicholas and his spouse have recently divorced.

Motivation: A deep hatred of dire rats; and revenge

Ideals: Logical. Flaws: Antagonistic. Bonds: Military, Enemies. Occupation: Laborer

Voice: Speaks through clenched teeth

Attributes [hide]

Nicholas Anderton, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 7 (-2)13 (+1)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 2000 sp. Sard (20 gp). Golden yellow topaz (200 gp). Azurite (6 gp). Black pearl (200 gp). 4 Alchemist’s fire. 3 Tanglefoot bags.


Social Check DCs


Henry Ramsay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears tattered old clothes. His long red hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic, Insane. Occupation: Ploughman

Voice: Spanish accent

Attributes [hide]

Henry Ramsay, Male Human Wizard 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)17 (+3) 11 (+0)10 (+0)
Skills Perception +3, Religion +6
Senses Passive Perception 16
Languages Common, Gnoll, Draconic, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 100 gp.


Social Check DCs


Balimaar Garfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. His skin is fair and his fingers are delicate and long. His long chestnut hair is drawn into a two foot long braid. His hazel unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Joker. Flaws: Disease, Fearful. Bonds: Adventurer. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Balimaar Garfield, Male Human Druid 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 10 (+0)7 (-2)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 6000 sp. Black pearl (1300 gp).


Social Check DCs


Lance Staurheim, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man usually wears his pastel robe and has his lance always slung over his shoulder. His silver hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the large cave and found the beat up lance and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Spice Merchant

Voice: Hissing voice

Attributes [hide]

Lance Staurheim, Male Human Cleric 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)4 (-3) 12 (+1)11 (+0)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp. Solid gold idol (1100 gp). Silver comb with moonstones (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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