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Advanced [show]


Drogo Webley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. With a patchy chestnut beard and wild chestnut hair. This green eyed southerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he is currently in port desperately looking for someone to get him out

Flaws: Impulsive, Antagonistic. Bonds: Slave, Religious, Poor. Occupation: Fisher

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Webley, Male Human Adept 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)12 (+1) 7 (-2)12 (+1)
Skills Deception +3, Survival +0
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Solomon Deighton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His red hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Solomon is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of southern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he feels kind of lost in life

Flaws: Ugly, Depressed, Fearful. Bonds: Immigrant, Rich. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Solomon Deighton, Male Human Adept 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 90 pp.


Social Check DCs


Wymar Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with tan socks and a vest with buckled shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his black hair well, parting it to the left. He has a tattooed face.

Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Wymar studied abroad. A gifted student he started as a Performer, but he got bored and became a Assassin. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To settle down with his crush; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Job, Has a crush. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Wymar Blyth, Male Human Ranger 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 14 (+2)9 (-1)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 sp.


Social Check DCs


Bertram Hornsby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. His hair is blonde, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: He comes from a rich northern family. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Joker, Gifted. Bonds: Rich, Attractive. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Hornsby, Male Human Warlock 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 9 (-1)7 (-2)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 60 pp. 1 Superior lock. 1 Small steel mirror. 1 Crowbar.


Social Check DCs


Dean Pickering, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He keeps his auburn hair in a pixie cut. His amber eyes are slightly larger than normal.

Personality: He exudes charisma. He is a tour de force of persuasion. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Dean took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Gifted. Bonds: Attractive, Slave, Adventurer, Job. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Dean Pickering, Male Human Aristocrat 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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