Ernest Addington, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel tunic with black highlights, and long tan pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the south his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Joker, Fighting. Bonds: Attractive, Poor, Job. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Black opal (1400 gp). Violet garnet (400 gp). Carnelian (30 gp).
Don Roscoe, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.
Motivation: Further expansion of business; and to be a dyer again
Ideals: Philantrophist. Flaws: Fearful, Disease. Bonds: Rich, Job. Occupation: Junk Dealer
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1700 sp.
Norman Hornsby, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He uses money and sex appeal to get what he needs; and a deep hatred of orcs
Flaws: Mundane, Disease. Bonds: Rich, Attractive, Enemies. Occupation: Interpreter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Halfling
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
Possessions: 500 gp.
Frederick Melancon, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear pastel pants and tee shirts. He has styled his red hair well, parting it to the right. His eyes are amber and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. Around other people he will do his best to conceal his emotions and appear jolly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Frederick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting. Flaws: Shy. Bonds: Slave, Adventurer. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp.
Diggory Garfield, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a yellow costume with the symbols of the sun god on his torso, and is pretty ugly. His white hair is styled in orderly dreadlocks. He has gray eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark
Ideals: Optimist, Gifted. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Ploughman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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