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Guy Blyth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a black cloak and cross-gartered violet stockings, and his gloved hand is found clutching a crossbow. His hair is auburn and very short. He has amber eyes and a black hat with a violet feather.

Personality: He is almost excessively polite to everyone, even when angry. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many brigands want him driven away; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Shy. Bonds: Military, Adventurer, Enemies. Occupation: Crown-heir

Voice: High pitched and raspy

Attributes [hide]

Guy Blyth, Male Human Ranger 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Celestial, Orc, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


John Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A 5'5" western man, he wears a tight fitting tan shirt and pants. He has a small bristly mustache and wavy silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is an amazing painter.

History: Born in the west his family was never financially stable. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Gifted. Bonds: Attractive, Poor, Family. Occupation: Layabout

Voice: Switch between two voices

Attributes [hide]

John Brownrigg, Male Human Cleric 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 11 (+0)6 (-2)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 5000 sp.


Social Check DCs


Gunter Soames, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His silver hair is slicked back into a classic pompadour. He has gleaming, smiling green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village he learned the ways of the warrior from his mother. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Slave, Nature. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Gunter Soames, Male Human Warlock 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 700 sp.


Social Check DCs


Wymar Washington, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his black hair up in a very large beehive style do. His eyes are blue and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his mother.

History: Sold as a small child to a wizard, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Mentor, Job. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Wymar Washington, Male Human Barbarian 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Anselm Marston, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Adventurer, Nature. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Marston, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)3 (-4) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +0 / 1d8-2, Ranged -2 / 1d8-4, Grapple -2

Possessions: 12000 cp.


Social Check DCs

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