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NPC Generator

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Advanced [show]


Gerald Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy auburn hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Gerald studied abroad. He worked as a nervous Priest and found it very stressful. Some 6 years later his spouse died after the birth of his son. Heartbroken, Gerald never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting, Optimist, Gifted. Flaws: Fearful. Bonds: In love, Job. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Gerald Dalton, Male Human Druid 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 1 Minor magic item.


Social Check DCs


Charles Moreno, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His brown hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To prove his worth to the world; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Attractive, Adventurer. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Charles Moreno, Male Human Paladin 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 13 (+1)9 (-1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Ernest Carlyle, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a worn and beaten armor. His golden hair, when down, is lengthy. His brown eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Joker. Flaws: Insomniac, Secretive. Bonds: Rich, Adventurer. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Ernest Carlyle, Male Human Wizard 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Intimidation +3, Survival +6
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 1000 gp.


Social Check DCs


Heward Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is typically in his Courier uniform. His tied-back hair is silver. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves music and to teach people music more than just about anything. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Heward took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Artistic, Gifted. Bonds: Job, Slave, Adventurer. Occupation: Courier

Voice: Sighs a lot, exhausted

Attributes [hide]

Heward Marlee, Male Human Expert 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Birkenhead, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. He wears his golden hair down. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes

Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Immigrant, Poor. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Bertram Birkenhead, Male Human Wizard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)12 (+1) 8 (-1)8 (-1)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs

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