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NPC Generator

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Advanced [show]


Drogo Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large grey jacket. He has a penchant for wearing a ring with an oversized jet on his left hand. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Drogo was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many goblins want him driven away; and wants to raise his children well

Flaws: Disease, Impulsive. Bonds: Rich, Family, Adventurer, Enemies. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Drogo Berkeley, Male Human Adept 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 5 (-3)13 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp.


Social Check DCs


William Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He has a large green mantle and cape that has been intricately interwoven into his brown robe. His hair is greying and his face has many wrinkles. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born at the edge of vast desert. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Job. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

William Snowdon, Male Human Cleric 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 17 (+3)16 (+3)
Skills Intimidation +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 2000 sp.


Social Check DCs


Theobald Langston, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Engraver uniform. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his violet eyes.

Personality: He is calm most of the time but flees social interaction. He never wears the same outfit twice, unless he absolutely has to.

History: Theobald hails from a village terrorized by gnolls. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Further expansion of business.

Ideals: Artistic, Athletic. Flaws: Shy. Bonds: Job, Enemies. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Theobald Langston, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)5 (-3) 14 (+2)13 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 600 sp.


Social Check DCs


Gunter Stanton, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a penchant for wearing a ring with an oversized topaz on his left hand. With a patchy blonde beard and wild blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Gunter studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Money/treasure; and he's in love

Ideals: Joker, Gifted. Bonds: Rich, Has a crush. Occupation: Healer

Voice: Slow speaker

Attributes [hide]

Gunter Stanton, Male Human Paladin 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)17 (+3) 12 (+1)18 (+4)
Skills Animal Handling +4, Persuasion +7
Senses Passive Perception 11
Languages Common, Undercommon, Orc, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 50000 cp. Deep blue spinel (1000 gp).


Social Check DCs


Richard Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His skin is fair and his fingers are delicate and long. He has done his best to style his golden hair to look like a famous performer. This green eyed southerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He feeds upon the attention of others.

History: He got into the Barkeep business at a young age. He helped his father out around the business and became quite the natural. He struck the Barkeep job and began his own company from there.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and sabotage a competitor

Bonds: Enemies, Attractive, Job, Debt. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Richard Hamilton, Male Human Commoner 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 18 (+4)16 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5

Possessions: 500 gp. Gold and topaz bottle stopper cork (400 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs

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