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Advanced [show]


Geoffrey Beverly, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of death on his torso. His skin is fair and his fingers are delicate and long. He has moderate length brown hair. He has a dull look in his hazel eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and an old rival family wants him found

Bonds: Job, Family, Nature. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Geoffrey Beverly, Male Human Commoner 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Star rose quartz (20 gp). Golden pearl (80 gp).


Social Check DCs


Tim Shelly, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man wears very tight pants and wife beaters, though occasionally he sports a blue coat. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He cannot resist a sob story and will often dote over anyone who has one.

History: Tim was born with his mother's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist, Philantrophist. Bonds: Attractive, Military. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Tim Shelly, Male Human Bard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)10 (+0) 10 (+0)13 (+1)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Deep green spinel (90 gp).


Social Check DCs


Adam Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses like a well dressed Healer does. His tied-back hair is white. His eyes are a pleasant hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: Sabotage a competitor; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Gifted. Flaws: Mundane, Fearful. Bonds: Job, Attractive. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Adam Thackeray, Male Human Wizard 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)15 (+2) 16 (+3)7 (-2)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Cory Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His black hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates giants. He views them as having robbed his home of its proper glory. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Cory began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Cory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Military, Slave. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Cory Clinton, Male Human Rogue 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 38000 sp.


Social Check DCs


Guy Easton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a violet vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is cut short. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Interpreter, who enjoyed hunting, Guy was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: He is greedy.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Nature, Rich. Occupation: Bellfounder

Voice: Hollow voice

Attributes [hide]

Guy Easton, Male Human Monk 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)9 (-1) 14 (+2)16 (+3)
Skills Athletics +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Solid gold idol (800 gp). Large well-done wool tapestry (600 gp).


Social Check DCs

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