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NPC Generator

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Advanced [show]


Gerald Beverly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. He has moderate length brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not trust anyone and sleeps with one eye open.

History: Gerald was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Nothing but the best is good enough for him; and marry his sister to traveling adventurers

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Family, Slave. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Beverly, Male Human Commoner 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Richard Gresham, Male Human [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he wears a white shirt with thin brown vertical stripes and yellow pants. His hair is always cut to a buzz. His eyes are a pleasant blue.

Personality: Richard wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: Money/treasure; and to reunite with his old friends

Ideals: Disciplined, Gifted. Bonds: Military, Adventurer, Rich. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Richard Gresham, Male Human Druid 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 14 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 6 (-2)13 (+1) 15 (+2)14 (+2)
Skills History +4, Stealth +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kyle Everly, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: To reunite with his absent mother; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Kyle Everly, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Robert Pickering, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Beneath his clothing is a huge mess of scar tissue. He keeps his brown hair in a flapper bob. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also is a firm believer in the manly ideal.

History: Born in the north to a Miner, Robert learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Impulsive. Bonds: Rich, Slave, Job. Occupation: Miner

Voice: Irish accent

Attributes [hide]

Robert Pickering, Male Human Fighter 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 6 (-2)13 (+1)
Skills Athletics +6, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Malachite (10 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hugh Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has a long red beard with little hanging trinkets. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a slaver, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered east to less war torn lands. He has never given up on his painting dream.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Artistic. Flaws: Shy, PTSD. Bonds: Mentor, Family. Occupation: Apothecary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hugh Cholmondeley, Male Human Warlock 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)11 (+0) 8 (-1)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp.


Social Check DCs

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