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Advanced [show]


Gilbert Yeardley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His blonde hair is cut short. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is skeptical of what others tell him and is slow to trust.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Flaws: Ugly, Sensitive, Shy. Bonds: Rich, Religious. Occupation: Shoemaker

Voice: Scandinavian accent

Attributes [hide]

Gilbert Yeardley, Male Human Warrior 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 16 (+3)14 (+2) 10 (+0)17 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee -2 / 1d10-4, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Ralf Browning, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His golden hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the north, but his parents moved at a very young age to the east. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and to unite with his brother

Flaws: Insomniac, Shy, Antagonistic. Bonds: Immigrant, Family. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Ralf Browning, Male Human Warlock 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)17 (+3) 13 (+1)15 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Goblin, Halfling, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 600 gp.


Social Check DCs


Norman Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his red hair well, parting it to the right. His eyes are violet and beady.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great joy in being the best Farmer in town.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Norman was born on a far southern mountains where he grew up under the tutelage of his father, an expert Farmer. He then took over the family business and is one of the better Farmer for hire.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and to be a armorer again

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Religious, Immigrant. Occupation: Farmer

Voice: Shortens vowels

Attributes [hide]

Norman Cholmondeley, Male Human Sorcerer 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: Rose (80 gp). Star rose quartz (80 gp). Moss agate (9 gp). Pink pearl (140 gp). 1 Simple lock. 1 Bullseye lantern. 1 Magnifying glass.


Social Check DCs


Everard Moreno, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His moppish auburn hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He has never given up on his dancing dream.

Motivation: To get a good night's sleep; and he has passion for adventuring and risk

Ideals: Artistic, Gifted. Flaws: Insomniac, Shy. Occupation: Barber

Voice: Dark and ominous

Attributes [hide]

Everard Moreno, Male Human Sorcerer 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)10 (+0) 10 (+0)7 (-2)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. Tiger eye turquoise (10 gp). Smoky quartz (50 gp). Freshwater pearl (10 gp).


Social Check DCs


Geoffrey Home, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bald on top and has large black tufts of hair around his ears. He wears an eyepatch.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.

History: Geoffrey was born in the north. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered north to less war torn lands. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and expand his business

Ideals: Persistence. Flaws: Ugly, PTSD. Bonds: Rich, Job, Adventurer. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Geoffrey Home, Male Human Warlock 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Arcana +5, Stealth +6
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 200 gp.


Social Check DCs

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