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NPC Generator

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Advanced [show]


Rolf Colby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. His golden hair is kept up in a ponytail inside a top hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is fixated on the number 91. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Fighting. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Bookbinder

Voice: Speaks like tongue is numb

Attributes [hide]

Rolf Colby, Male Human Monk 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)17 (+3) 9 (-1)11 (+0)
Skills Performance +3, Stealth +6
Senses Passive Perception 9
Languages Common, Orc, Draconic, Ignan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Gunter Kelsey, Male Human [Permalink]

Personal [hide]

Description: This southern man is dressed in a clean black cloak covering his clean studded leather. His clothes are grease stained in places. His hair is black and curly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Gunter studied abroad. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted divine powers by his dying brother.

Motivation: To reunite with his old friends; and seeks redemption

Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Kelsey, Male Human Warrior 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)6 (-2) 15 (+2)8 (-1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Peter Quinton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Seamstress uniform. He carries with him a set of greatswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his auburn hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.

History: He got into the Seamstress business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and wants to raise his children well

Ideals: Fighting, Philantrophist. Bonds: Job, Adventurer, Family. Occupation: Seamstress

Voice: Rhymes sentences (sorry)

Attributes [hide]

Peter Quinton, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)9 (-1) 14 (+2)15 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp. 1 Chain shirt.


Social Check DCs


Gerald Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. His silver hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Ugly, Secretive. Bonds: Adventurer, Religious. Occupation: Mortician

Voice: Stutters

Attributes [hide]

Gerald Cooper, Male Human Expert 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 7 (-2)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Everburning torch. 1 Thunderstones. 2 Smokesticks.


Social Check DCs


Balimaar Addington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His golden hair is lengthy. His half smiles and green eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his brother recently and the two have been together since.

Motivation: Wants his loneliness to end; and wants to raise his children well

Flaws: Shy. Bonds: Attractive, Family, Rich, Military, Has a crush. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Balimaar Addington, Male Human Druid 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)11 (+0) 9 (-1)11 (+0)
Skills Religion +2, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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