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NPC Generator

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Advanced [show]


Diggory Lindsey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is greasy and uncared for. His eyes are likewise gray.

Personality: Eccentric and domineering, Diggory will drive conversation. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Diggory was left his father's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Extrovert, Artistic. Flaws: Ugly. Bonds: Rich, Military. Occupation: Doctor

Voice: Speaks like tongue is numb

Attributes [hide]

Diggory Lindsey, Male Human Aristocrat 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +5, Investigation +6
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Aquan
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +6

Possessions: 2000 sp. Peridot (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Kenley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Marshal. He wears a colorful flower in his auburn hair. This hazel eyed westerner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Bonds: Poor, Attractive, Military, Family, Debt. Occupation: Marshal

Voice: French accent

Attributes [hide]

Trym Kenley, Male Human Aristocrat 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)14 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


William Payton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his axe. He sports a long brown beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He comes from a rich western family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Architect like his mother before him.

Motivation: His relatives are trying to arrange a marriage; and he is unsatisfied with his job

Ideals: Artistic. Bonds: Job, Family, Rich. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Payton, Male Human Warlock 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 10 (+0)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. Golden yellow topaz (600 gp).


Social Check DCs


Guy Barclay, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown shirt with thin tan vertical stripes and red pants. His chestnut hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 4 years old his parents immigrated from the east. When Guy reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids

Ideals: Extrovert. Bonds: Job, Immigrant, Military, Enemies. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Barclay, Male Human Wizard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Deception +4, Medicine +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 400 gp. A delicate brass dragon egg (40 gp).


Social Check DCs


Godfrey Darby, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a faded coat and loose pants complete with broad hat. He is tall, broad shouldered and powerfully built. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes.

Personality: A skeptical and narcissistic man, Godfrey's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Extrovert, Entrepeneur. Bonds: Rich, Family. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Godfrey Darby, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)7 (-2) 11 (+0)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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