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NPC Generator

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Advanced [show]


Aldous Browning, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. He wears a colorful flower in his blonde hair. His eyes, though not visible through his cowl, are hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Aldous Browning, Male Human Expert 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Odo Read, Male Human [Permalink]

Personal [hide]

Description: An older man who sports white clothing, slightly heavier than average wear, he is not a threatening figure. His long white hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy, self-centered, vain, and jealous.

History: The child of a Mercenary, who enjoyed hunting, Odo was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been saving his money to try and buy his sister's freedom.

Motivation: He is greedy; and money/treasure

Flaws: Shy, Selfish. Bonds: Nature, Family, Rich. Occupation: Stylist

Voice: Spits and sputters

Attributes [hide]

Odo Read, Male Human Aristocrat 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 8 (-1)13 (+1)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 9
Languages Common, Infernal, Goblin, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 400 gp. Rose (30 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Altham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His hair is always cut to a buzz. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has built up a small fortune and can afford his own way.

Motivation: A deep hatred of goblins; and further expansion of business

Ideals: Gifted. Bonds: Rich, Attractive, Job, Enemies. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Gomory Altham, Male Human Rogue 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)17 (+3) 18 (+4)12 (+1)
Skills Acrobatics +5, Investigation +6
Senses Passive Perception 14
Languages Common, Draconic, Dwarven, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6

Possessions: 110 pp.


Social Check DCs


Gerald Barlow, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. He keeps his auburn hair in a flapper bob. His eyes are green and he is always smoking a pipe.

Personality: He has always had a great fascination with Human culture. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to loving parents in a slum to the south. One day when Gerald was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Gerald was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Justice. Flaws: Racist, PTSD. Bonds: Poor, Family, Adventurer. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Barlow, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)17 (+3) 14 (+2)6 (-2)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Giant, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 500 sp. 1 Holy water. 1 Alchemist’s fire. 2 Tanglefoot bags.


Social Check DCs


Reynard Budd, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is golden. His amber eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and his relatives are trying to arrange a marriage

Ideals: Optimist, Gifted. Flaws: Fearful, Ugly. Bonds: Family. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Reynard Budd, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)18 (+4) 15 (+2)11 (+0)
Skills Intimidation +2, Nature +6
Senses Passive Perception 12
Languages Common, Terran, Gnome, Giant, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2100 sp.


Social Check DCs

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