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NPC Generator

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Advanced [show]


Shane Shelley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. He wears his brown hair down. His fierce green eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. He also has developed a complete distrust of the Performer profession.

History: Shane hails from a village terrorized by dire rats. Shane was born on a far northern desert where he grew up under the tutelage of his mother, an expert Jeweler. He has achieved small success as a Jeweler.

Motivation: He wants revenge against dire rats.

Flaws: Ugly, Antagonistic. Bonds: Job, Enemies, Immigrant. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shane Shelley, Male Human Expert 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Athletics +2, Investigation +5
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +5

Possessions: 11000 sp. Jasper (60 gp). Carnelian (60 gp). Freshwater pearl (5 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Spaulding, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears a blue coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. With bright auburn hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of southern immigrants he idolized his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Masseuse

Voice: Speaks in third person

Attributes [hide]

Gilbert Spaulding, Male Human Expert 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Godfrey Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants, and carries monstrous two handed axes. His hair is cut close to his head. His half smiles and hazel eyes are beguiling and draw you in.

Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 9 years.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting. Bonds: Attractive, Religious, Poor, Mentor. Occupation: Adventurer

Voice: Spanish accent

Attributes [hide]

Godfrey Marlee, Male Human Aristocrat 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Tourmaline (140 gp). Smoky quartz (70 gp). Zircon (70 gp). Hematite (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Justin Yeardley, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His hair is silver, silky, and of moderate length. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He receives visions of the future at random moments

History: A powerful brothel owner made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted, Justice. Bonds: Attractive, Mentor. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Justin Yeardley, Male Human Cleric 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. Hematite (11 gp). Deep green spinel (140 gp).


Social Check DCs


Peter Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean grey cloak covering his clean studded leather. He has styled his chestnut hair well, parting it to the left. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. When Peter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Bonds: Immigrant, Military, Mentor. Occupation: Soapmaker

Voice: pre-pubescent

Attributes [hide]

Peter Middleton, Male Human Druid 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Insight +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp. 1 Everburning torch. 3 Tanglefoot bags. 1 Everburning torch. 3 Holy water.


Social Check DCs

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