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NPC Generator

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Advanced [show]


Arnold Fulton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears a lot of dark rich colors, with gold accents. His hair, while still mostly black, has prominent grey streaks. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Persistence. Flaws: Forgetful, Depressed. Bonds: Attractive, Poor. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Arnold Fulton, Male Human Wizard 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)20 (+5) 7 (-2)9 (-1)
Skills Medicine +1, Persuasion +2
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Giant, Infernal, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164433200000

Possessions: 7000 sp. Brown-green garnet (100 gp). Freshwater pearl (7 gp). Deep blue spinel (400 gp). Alexandrite (400 gp). Malachite (7 gp).


Social Check DCs


Geoffrey Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His blonde hair is still thick. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with his god.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His religion dominates his actions; and to be a unemployed again

Bonds: Rich, Family, Religious, Nature, Job. Occupation: Barrister

Voice: Shortens vowels

Attributes [hide]

Geoffrey Lindsay, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 8 (-1)18 (+4)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Carnelian (80 gp). Rose (80 gp).


Social Check DCs


Dustin Vance, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Dustin studied abroad. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant, Adventurer. Occupation: Sellsword

Voice: Speaks like tongue is numb

Attributes [hide]

Dustin Vance, Male Human Bard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)15 (+2) 13 (+1)12 (+1)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His brown hair is long and unkept. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He became a Bounty Hunter soon after.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and he desires power and/or immortality

Flaws: Ugly. Bonds: Job, Military, Poor, Adventurer. Occupation: Bounty Hunter

Voice: Spanish accent

Attributes [hide]

Bertram Gentry, Male Human Adept 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +3, Athletics +6
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 400 gp.


Social Check DCs


Henry Morley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a tight fitting white shirt and pants, marred by sweets. His feathered hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small forest village. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Flaws: Ugly, Impulsive, Insane. Bonds: Adventurer, Nature. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Henry Morley, Male Human Paladin 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 13 (+1)12 (+1)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 500 gp. Amber (140 gp). Blue quartz (13 gp). Eye agate (13 gp). Golden yellow topaz (500 gp).


Social Check DCs

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