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NPC Generator

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Advanced [show]


William Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He has a large white mantle and cape that has been intricately interwoven into his black robe. His brown hair has been sun bleached extensively. His green eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 3 years.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

William Dumph, Male Human Rogue 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)9 (-1) 12 (+1)17 (+3)
Skills Intimidation +6, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 700 gp. Pink pearl (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. He has done his best to style his blonde hair to look like a famous performer. He has several tiny amber earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also is a firm believer in the manly ideal.

History: He got into the Cartwright business at a young age. He helped his mother out around the business and became quite the natural. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Impulsive. Bonds: Immigrant, Rich, Job. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

William Wordsworth, Male Human Adept 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)14 (+2) 7 (-2)14 (+2)
Skills Perception +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Gunter Wentworth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light blue in addition to tight pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: Gunter was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him; and money/treasure

Ideals: Pacifist, Persistence, Impeccable. Flaws: Addict, Greedy. Bonds: Rich. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Gunter Wentworth, Male Human Paladin 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)7 (-2) 17 (+3)11 (+0)
Skills Animal Handling +5, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Chrysoberyl (70 gp). 3 Tanglefoot bags.


Social Check DCs


Peter Alby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket. He is portly but not overly obese. His black hair is knotted and matted. His eyes are blue and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Peter took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Flaws: Shy. Bonds: Adventurer, Poor, Nature. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Peter Alby, Male Human Rogue 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 3 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 7 (-2)10 (+0) 12 (+1)12 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 40000 sp.


Social Check DCs


Gerald Fidget, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly blonde, has prominent grey streaks. His eyes are gray and he is always smoking a pipe.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult.

Flaws: Antagonistic, Mundane. Bonds: Immigrant, Job. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Gerald Fidget, Male Human Barbarian 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 41 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)19 (+4) 12 (+1)11 (+0)
Skills Athletics +5, Investigation +7
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +7

Possessions: 600 gp.


Social Check DCs

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