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Advanced [show]


Cory Blakeley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail. He has a moderate pudge and is not very fit. His blonde hair is cut short with large spiked bangs in the front. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Disciplined. Flaws: Addict. Bonds: Immigrant, Family. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Cory Blakeley, Male Human Ranger 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)10 (+0) 13 (+1)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Trym Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and green robe with the hood down. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and to unite with his sister

Ideals: Fighting. Flaws: Insane, Lazy. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Denholm, Male Human Warrior 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 17 (+3)10 (+0)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 4000 sp. Banded agate (12 gp). Coral (80 gp). Black star sapphire (900 gp). Pink pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Carlton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a blue feathered hat and blue clothes. He has shaved his head bald. His eyes are likewise green. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Robert studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and expand his business

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Robert Carlton, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 7 (-2)11 (+0) 12 (+1)16 (+3)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1900 sp. Alexandrite (600 gp). 1 Antitoxin. 3 Holy water. 3 Tanglefoot bags.


Social Check DCs


Gerald Gentry, Male Human [Permalink]

Personal [hide]

Description: This northern man is dressed in an above average manner. His clothes are grease stained in places. He has shaved his head bald. His half smiles and green eyes are beguiling and draw you in.

Personality: He loves telling others what to do and how they should feel about things. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the north. Gerald was born on a far northern desert where he grew up under the tutelage of his mother, an expert Engraver. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of goblins; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated, Philantrophist. Bonds: Attractive, Poor, Immigrant. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Gerald Gentry, Male Human Barbarian 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 55 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 8 (-1)17 (+3)
Skills Medicine +2, Nature +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Theobald Alston, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is cut jaggedly and amateurishly. His eyes are likewise brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Engraver, Theobald learned a great deal about his father's area of expertise. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: A need for knowledge about a nearby landmark; and his relatives are trying to arrange a marriage

Ideals: Joker. Bonds: Job, Adventurer, Family. Occupation: Engraver

Voice: Sensual and smooth

Attributes [hide]

Theobald Alston, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 6 (-2)11 (+0) 6 (-2)15 (+2)
Skills Acrobatics -1, Athletics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +2

Possessions: 10000 cp. Smoky quartz (20 gp). Black star sapphire (800 gp).


Social Check DCs

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