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NPC Generator

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Advanced [show]


Guy Hadlee, Male Human [Permalink]

Personal [hide]

Description: This southern man is dressed in earthy colors with a white and black handkerchief worn on his right side. His clothes are grease stained in places. His white hair is styled in orderly dreadlocks. His gray eyes are passionate and lively.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the south, but his parents moved at a very young age to the west. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: To get a good night's sleep.

Flaws: Insomniac. Bonds: Poor, Immigrant, Enemies, Adventurer, Slave. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Guy Hadlee, Male Human Druid 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Insight +5, Religion +4
Senses Passive Perception 13
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 25000 cp.


Social Check DCs


Gomory Hartford, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears pastel leather gloves, a pastel jacket, and tight pants. He is tall, broad shouldered and powerfully built. With a patchy chestnut beard and wild chestnut hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born a particularly ugly child, much to the horror of his parents. In his 17th year, his parents were killed by a brigands raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.

Motivation: Many brigands want him driven away.

Ideals: Entrepeneur. Flaws: Addict, Ugly. Bonds: Job, Enemies. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Gomory Hartford, Male Human Barbarian 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2000 sp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Ernest Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a long brown beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Athletic, Fighting. Bonds: Attractive, Military, Nature, Has a crush. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Ernest Tatum, Male Human Commoner 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. Gold dragon comb with red garnet eye (1500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. His white hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and green eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Money/treasure; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Percival Shelby, Male Human Druid 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)14 (+2) 17 (+3)10 (+0)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 500 gp.


Social Check DCs


Justin Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright tan and red, and wears rings and necklaces with large, colorful gems. His auburn hair is knotted and matted. His violet eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Ploughman and found it very stressful. He struck the Ploughman job and began his own company from there.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Shy. Bonds: Rich, Immigrant, Mentor, Job. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Justin Lindsay, Male Human Monk 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 6 (-2)9 (-1)
Skills Intimidation +1, Investigation +5
Senses Passive Perception 8
Languages Common, Sylvan, Dwarven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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