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NPC Generator

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Advanced [show]


Trym Myerscough, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of glaives on his belt, each one with a emerald on the hilt. He keeps his long silver hair kept up in a rat tail. He has several tiny emerald earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in glaive use. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Ideals: Fighting, Gifted, Joker. Bonds: Rich, Military, Enemies. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Myerscough, Male Human Commoner 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Alston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. He has styled his black hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.

History: Anselm was raised in a hard working conservative environment. His martial abilities were realized during a raid on his village. He struck the Animal Trainer job and began his own company from there.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Gifted. Flaws: Insane, Antagonistic. Bonds: Poor, Job. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Anselm Alston, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)7 (-2) 12 (+1)7 (-2)
Skills Persuasion +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3200 sp.


Social Check DCs


Frederick Staurheim, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a green poncho over his likewise colored trousers and shirt. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a dull look in his hazel eyes.

Personality: Frederick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Doctor mother left him crippled. He now mingles about in high society.

Motivation: He is greedy; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Frederick Staurheim, Male Human Sorcerer 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)13 (+1) 8 (-1)16 (+3)
Skills Acrobatics +2, History +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 1000 sp.


Social Check DCs


John Washington, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple pastel line shooting up and back down. He is portly but not overly obese. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He ran away from his former home and has been making his living as a Servant for the past few years.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Flaws: Addict, Antagonistic. Bonds: Adventurer, Job. Occupation: Servant

Voice: Whispers

Attributes [hide]

John Washington, Male Human Commoner 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Manfred Gresham, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His skin is also unnaturally pale. His blonde hair is singed and shortened. His eyes are a pleasant brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is harsh and unforgiving.

History: Born in the north to a Ruler, Manfred learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Religious. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Manfred Gresham, Male Human Expert 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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