Don Ryley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is long and auburn with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His blue eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to loving parents in a slum to the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted psionic powers by his dying brother.
Motivation: He has a crush on the local Mortician; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Addict, PTSD. Bonds: Poor, Slave. Occupation: Butcher
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Adam Emsworth, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man very much looks the part of a Sailor and is in decent physical shape. His white hair has been sun bleached extensively. He has several tiny amber earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Sailor for the past few years.
Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions
Flaws: Secretive, Ugly. Bonds: Job, Rich, Religious. Occupation: Sailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 12000 cp. Golden pearl (40 gp). Blue quartz (16 gp). Blue star sapphire (600 gp).
Robert Bentham, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is blonde, silky, and of moderate length. His eyes are brown and he is always smoking a pipe.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of a Mercenary, who enjoyed hunting, Robert was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: Expand his business; and he has passion for adventuring and risk
Bonds: Adventurer, Attractive, Job, Enemies, Nature. Occupation: Sculptor
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Lance Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in tan turtlenecks beneath a blue coat with grey slacks. His hair is blonde, silky, and of moderate length. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He feeds upon the attention of others.
History: Born in the south to a Fortune-teller, Lance learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In the meantime he has taken over work as a Fortune-teller and occasionally as a mercenary.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Bonds: Attractive, Job, Adventurer. Occupation: Fortune-teller
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Kody Harley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male likes to wear ponchos typically of a light red in addition to tight pants. He is tall, broad shouldered and powerfully built. He keeps his long brown hair kept up in a rat tail. His thin eyebrows rest above his beady hazel eyes.
Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born blind and as such lacked many opportunities for work. In his 17th year, his parents were killed by a goblins raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He became a Fisher soon after.
Motivation: He is compelled to act according to his religious beliefs; and expand his business
Flaws: Ugly, Shy, Disease. Bonds: Enemies, Job, Religious. Occupation: Fisher
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
