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NPC Generator

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Advanced [show]


Cory Webley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of luck around his neck, and a scimitar on his belt. He wears a colorful flower in his golden hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Cory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Revenge.

Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, Enemies, Poor. Occupation: Actor

Voice: Can't modulate volume

Attributes [hide]

Cory Webley, Male Human Adept 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Athletics +5, Stealth +2
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 20000 cp. Alexandrite (1200 gp). White opal (900 gp). Alexandrite (1200 gp).


Social Check DCs


Cory Kimberley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy chestnut hair. His eyes are hazel and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cory was born on a far northern forest where he grew up under the tutelage of his mother, an expert Bellfounder. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business; and money/treasure

Flaws: Shy. Bonds: Rich, Job, Military, Immigrant. Occupation: Bellfounder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cory Kimberley, Male Human Aristocrat 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40 pp. Violet garnet (500 gp). 1 Half-Plate. 1 Banded mail.


Social Check DCs


Gerard Ashton, Male Human [Permalink]

Personal [hide]

Description: This man wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars, and sports empty pouches on his belt. His white hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Flaws: Ugly, Insomniac. Bonds: Immigrant, Mentor, In love. Occupation: Barrister

Voice: French accent

Attributes [hide]

Gerard Ashton, Male Human Druid 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Investigation +4, Stealth +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Clare, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is typically in his Bounty Hunter uniform. His whole body is exceptionally muscular. His hair is silver and very short. His green eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the south, certain he would find work there.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Job, Immigrant. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Manfred Clare, Male Human Fighter 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 19 (+4)10 (+0)
Skills History +3, Nature +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 60000 cp. Emerald (1400 gp). Amethyst (160 gp). Red spinel (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Kimberley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He has black hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Shy. Bonds: Guardian, Nature, Adventurer. Occupation: Mason

Voice: German accent

Attributes [hide]

Gunter Kimberley, Male Human Sorcerer 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)10 (+0) 7 (-2)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 500 gp. Rhodochrosite (9 gp). Hematite (9 gp). Deep green spinel (90 gp). Alexandrite (300 gp). 1 Minor magic item.


Social Check DCs

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