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Advanced [show]


Kyle Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, pastel cloak. He has wavy chestnut hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. Kyle was born on a far western island where he grew up under the tutelage of his father, an expert Interpreter. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire; and he has money and likes to spend it

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Rich, Immigrant, Has a crush. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Kyle Winterbourne, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1200 sp.


Social Check DCs


Everard Tattersall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light yellow in addition to tight pants. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.

History: Everard was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Military, Religious. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Everard Tattersall, Male Human Monk 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 50 pp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Kyle Browning, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with brown colored cloaks and clothing, he is not a threatening figure. He has moderate length chestnut hair. His eyes, though not visible through his cowl, are green.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Kyle was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Doesn't want to be a Mayor and was forced into it by his family; and an old rival family wants him found

Flaws: Impulsive. Bonds: Enemies, Attractive, Job, Family. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Kyle Browning, Male Human Warlock 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)16 (+3) 13 (+1)15 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Gnome, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 1 Banded mail. 1 Masterwork studded leather. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Gomory Marlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He has wavy black hair. His eyes are likewise blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.

History: Gomory hails from a village terrorized by goblins. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gomory's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and to settle down with his crush

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Enemies, Has a crush. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Gomory Marlee, Male Human Paladin 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)9 (-1) 16 (+3)10 (+0)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 32000 sp.


Social Check DCs


Norman Dayton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large tan mantle and cape that has been intricately interwoven into his pastel robe. His wide-brimmed hat is riddled with cuts and holes. His violet eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a Healer, his mother struggled to pay the bills. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to get laid

Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush, Adventurer. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Norman Dayton, Male Human Commoner 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Investigation +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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