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Advanced [show]


Roger Ainsley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a tan vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a small bristly mustache and wavy brown hair. His ears are large.

Personality: He can speak with the recently deceased. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the east to a Seamstress, Roger learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their son. He worked as a Seamstress, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Seamstress

Voice: Eastern European accent

Attributes [hide]

Roger Ainsley, Male Human Wizard 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)7 (-2) 15 (+2)14 (+2)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Alexandrite (600 gp). Sard (60 gp). Emerald (1600 gp). Emerald (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Kendall, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a red poncho over his likewise colored trousers and shirt. His hair is brown and very short. His blue eyes peer out from beneath his wide-brimmed red hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Anthony is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of a Butcher, who enjoyed hunting, Anthony was taken on many hunting expeditions. Through the years after Anthony was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Anthony's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: Wants his loneliness to end; and find a way to reverse the transformation of his sister

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Nature, Has a crush. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anthony Kendall, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)8 (-1) 15 (+2)4 (-3)
Skills Athletics +3, Intimidation -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Aldous Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. His tied-back hair is blonde. His eyes are gray and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Aldous was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Revenge.

Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Aldous Ogden, Male Human Paladin 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 8 (-1)17 (+3)
Skills Performance +6, Stealth +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Black velvet mask with numerous citrines (30 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Adley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He has shaved his head bald. His fierce brown eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is compelled to act according to his religious beliefs

Ideals: Joker, Justice. Bonds: Rich, Religious, Adventurer. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Trym Adley, Male Human Monk 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: White pearl (90 gp). Deep blue spinel (400 gp). Black opal (500 gp).


Social Check DCs


Anthony Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of shields on his belt, each one with a sapphire on the hilt. His red hair is heavily combed to the right. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against illithids

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Anthony Hallewell, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. Silver comb with moonstones (700 gp). 1 Minor magic item.


Social Check DCs

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