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NPC Generator

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Advanced [show]


Guy Vance, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy brown pantaloons and a white scarf. His chestnut hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Unemployed. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and further expansion of business

Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Job, Immigrant. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Guy Vance, Male Human Warrior 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 17 (+3)17 (+3) 17 (+3)16 (+3)
Skills Arcana +5
Senses Passive Perception 13
Languages Common, Celestial, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Adam Acton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears white painted combat armor at almost all times. His chestnut hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was always a brilliant, if unscrupulous mind. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Logical, Fighting. Flaws: Insane. Bonds: Adventurer. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Adam Acton, Male Human Expert 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)6 (-2) 17 (+3)8 (-1)
Skills Animal Handling +6, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Shane Deighton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in an above average manner. He has shaved his head bald. His eyes, though not visible through his cowl, are gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His mother raised him in a mountain cabin. His father was a soldier and died while he was still young. Shane was left his father's suit of armor and trained in its use and care. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love.

Ideals: Opinionated. Flaws: Hedonist. Bonds: Attractive, Nature, Military. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Shane Deighton, Male Human Druid 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1000 sp.


Social Check DCs


Hugh Everly, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear black tank tops with yellow pants. His brown hair and beard is wavy and long. His fierce hazel eyes like to dwell on things.

Personality: He exudes charisma. He is a tour de force of persuasion. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Hugh hails from a village terrorized by gnolls. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many gnolls want him driven away.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Enemies, Nature. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

Hugh Everly, Male Human Warlock 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 19 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)11 (+0) 17 (+3)13 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Mori, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a blonde handlebar mustache and slicked back blonde hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Sailor profession.

History: Cory was raised in a hard working conservative environment. Cory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: To be a Sailor again; and several ex partners dislike his way of doing things and want revenge

Flaws: Addict. Bonds: Job, Nature, Family, Enemies. Occupation: Healer

Voice: Sighs a lot, exhausted

Attributes [hide]

Cory Mori, Male Human Paladin 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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