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NPC Generator

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Advanced [show]


Anselm Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his spear. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a small hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was granted necromantic powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Anselm Beckwith, Male Human Ranger 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 9 (-1)9 (-1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With a patchy chestnut beard and wild chestnut hair. His eyes are green and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Doctor for hire.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic. Bonds: Poor, In love, Job. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Nicholas Blakeley, Male Human Expert 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)15 (+2) 8 (-1)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 300 gp. Alexandrite (900 gp). Golden pearl (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a green costume with the symbols of luck on his torso. His white hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.

History: The child of eastern immigrants he idolized his father. A gifted student he started as a Locksmith, but he got bored and became a Brewer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly. Bonds: Job, Immigrant, Family. Occupation: Brewer

Voice: Pronounces O like U

Attributes [hide]

Gomory Clapham, Male Human Rogue 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)10 (+0) 14 (+2)10 (+0)
Skills Medicine +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Tim Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers violet and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Animals are drawn to him, and he is able to talk to them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Military. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Tim Mitchell, Male Human Adept 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs


Trym Davenport, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a simple pastel robe with green stripes complete with hood. His red hair is unkempt and raggedy. His eyes are amber and catlike.

Personality: Calm and collected, he is a well trained Locksmith. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Beggar, but he got bored and became a Locksmith. He struck the Locksmith job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and to be a beggar again

Flaws: Ugly, Hedonist. Bonds: Poor, Job, Military. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Davenport, Male Human Sorcerer 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 200 gp.


Social Check DCs

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