Hugh Carlton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He now owns his own business.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Adventurer. Occupation: Sellsword
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp. Rock crystal (20 gp). Azurite (9 gp). Lapis lazuli (9 gp). 1 Minor magic item.
Lance Crawford, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large brown mantle and cape that has been intricately interwoven into his yellow robe. He has wavy brown hair. He has a tattooed face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in a small village he learned the ways of the warrior from his mother. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Masseuse
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: Golden yellow topaz (300 gp). Moss agate (15 gp). Carnelian (70 gp). Rhodochrosite (15 gp). 1 Minor magic item. 1 Minor magic item.
Gerard Hornsby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Tanner. His red hair is cut jaggedly and amateurishly. His green eyes peer out from beneath his Stetson black hat.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in a small village he learned the ways of the warrior from his mother. His family was turned out during the war. He and his family wandered north to less war torn lands. He then took over the family business and is one of the better Tanner for hire.
Motivation: To reunite with his absent mother; and regain custody of his son
Ideals: Gifted, Fighting. Flaws: PTSD. Bonds: Job, Family. Occupation: Tanner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Smoky quartz (30 gp).
Randal Radcliffe, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. His eyes are hazel and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.
History: He got into the Bellfounder business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: To be a Gardener again; and his religion dominates his actions
Flaws: Ugly, Insomniac. Bonds: Poor, Job, Religious. Occupation: Bellfounder
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Giant, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40000 cp. Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Henry Blythe, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a worn and beaten armor. He has wavy white hair. His amber eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Performer mother left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: To share knowledge with the world; and meet up once more with his childhood friend
Ideals: Professionalism, Logical. Flaws: Disease. Bonds: Mentor, Adventurer. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 300 gp. Malachite (8 gp). Carnelian (80 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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