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NPC Generator

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Advanced [show]


Wymar Cooper, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His black hair is still thick. His eyes are hazel and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Wymar studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wymar took refuge in the large cave and found the beat up bow and armor he uses now. He left for the south, certain he would find work there.

Motivation: He seems to be bored by most things; and expand his business

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Wymar Cooper, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)17 (+3) 14 (+2)10 (+0)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 1000 sp.


Social Check DCs


William Blythe, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large blonde tufts of hair around his ears. His eyes are brown and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

William Blythe, Male Human Aristocrat 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 5 (-3)13 (+1) 6 (-2)10 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nicholas Cooper, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is thinning but still full. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the north to a Map Maker, Nicholas learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and expand his business

Flaws: Ugly, Forgetful. Bonds: Adventurer, Job, Nature. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Nicholas Cooper, Male Human Paladin 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)12 (+1) 13 (+1)11 (+0)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp. Alexandrite (800 gp). Amber (150 gp). Black pearl (800 gp). Azurite (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Paxton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is dressed in a clean white cloak covering his clean studded leather. His skin is also unnaturally pale. His head has been shaved. He has gray eyes and a white hat with a blue feather.

Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: To reunite with his absent father.

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Military. Occupation: Painter

Voice: Smoker's lung

Attributes [hide]

Solomon Paxton, Male Human Paladin 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)17 (+3) 12 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Ignan, Sylvan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Godfrey Barclay, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is cut jaggedly and amateurishly. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.

History: He was born in the south, but his parents moved at a very young age to the east. Godfrey was born on a far southern island where he grew up under the tutelage of his mother, an expert Knight. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Godfrey Barclay, Male Human Commoner 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs

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