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Advanced [show]


Aldous Cromwell, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. His silver hair is cut jaggedly and amateurishly. His eyes are a pleasant gray.

Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Map Maker business at a young age. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Forgetful. Bonds: Poor, Job. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Aldous Cromwell, Male Human Warlock 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 400 gp. 4 Tanglefoot bags. 1 Holy water. 5 Acid flasks.


Social Check DCs


Kody Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. He has shaved his head bald. His eyes are likewise gray.

Personality: He is mildly Human supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his singing dream.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a glassblower and was forced into it by his family

Ideals: Artistic, Gifted. Flaws: Racist, Shy. Bonds: Attractive, Family. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Kody Staurheim, Male Human Ranger 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Dayton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His chestnut hair is knotted and matted. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Diggory was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his sister; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Shy. Bonds: Family, Enemies. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Diggory Dayton, Male Human Rogue 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 12 (+1)16 (+3)
Skills Nature +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Silver pearl (120 gp).


Social Check DCs


William Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is greasy and uncared for. His blue eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: William lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and to unite with his brother

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Rich, Family. Occupation: Seamstress

Voice: Indian accent

Attributes [hide]

William Beckwith, Male Human Ranger 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)8 (-1) 10 (+0)13 (+1)
Skills Arcana +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Aldous Merton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. His eyes are likewise blue. His teeth are white and perfect.

Personality: Calm and collected, he is a well trained Mortician. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Military. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

Aldous Merton, Male Human Bard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)13 (+1) 15 (+2)8 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs

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