Trym Dalton, Male Human [Permalink]
Personal [hide]
Description: A 5'1" southern man, he wears a fine chain shirt which he covers with green colored cloaks and clothing. He has styled his brown hair well, parting it to the left. His eyes are likewise gray.
Personality: He is business-like. He takes instructions and follows them to the letter. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He got into the Sage business at a young age. His childhood dream was to be a Mercenary, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Sabotage a competitor; and he is greedy
Ideals: Professionalism, Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Ralf Marston, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long black hair is drawn into a two foot long braid. His eyes are violet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born to a Healer, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Poor. Occupation: Banker
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp. White pearl (120 gp). 4 Holy water.
Gunter Barclay, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown coat over a white low-cut shirt, and a deerstalker hat upon his head. His chestnut hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bounty Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Red garnet (110 gp). Onyx (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Heward Tatum, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown wide-brimmed hat and brown clothes. His golden hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with finding treasure.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Heward took refuge in the ruined castle and found the beat up hammer and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his old friends.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Nature. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Gold dragon comb with red garnet eye (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Gold and topaz bottle stopper cork (900 gp).
Thomas Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. His auburn hair is slicked back into a classic pompadour. He is baby faced.
Personality: Prone to second guessing himself, he comes off as nervous. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Opinionated. Flaws: Shy, Ugly, Antagonistic. Bonds: Rich. Occupation: Scribe
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 70 pp. Rock crystal (70 gp). Carnelian (70 gp).
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