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NPC Generator

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Advanced [show]


Gerald Cotton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. His hair is long and golden with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His eyes are violet.

Personality: He is overprotective of those who hire his services. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Gerald was born on a far western island where he grew up under the tutelage of his father, an expert Shoemaker. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to clean up the streets

Ideals: Artistic. Flaws: Antagonistic. Bonds: Guardian, Immigrant. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Cotton, Male Human Barbarian 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 60 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: Azurite (13 gp). Rock crystal (80 gp). Rhodochrosite (13 gp).


Social Check DCs


Charles Lindsay, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He has the majority of his body covered in plate. He has moderate length brown hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.

History: Born in the west to a Fletcher, Charles learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic, Insomniac. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Lindsay, Male Human Warlock 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 32000 sp. 1 Darkwood Shield.


Social Check DCs


Diggory Graham, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses well, wearing violet shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His white hair and beard is wavy and long. He has a dull look in his hazel eyes.

Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Diggory was born on a far southern desert where he grew up under the tutelage of his father, an expert Engraver. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Insane. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Diggory Graham, Male Human Adept 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)11 (+0) 14 (+2)9 (-1)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs


Adelard Sutton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears just a white suit. His hair is long and auburn with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.

History: He got into the Painter business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Painter. He has achieved small success as a Painter.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Painter

Voice: Timid voice

Attributes [hide]

Adelard Sutton, Male Human Warlock 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)16 (+3) 14 (+2)10 (+0)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 100 gp.


Social Check DCs


Roland Shirley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. His right leg appears badly burned and disfigured. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. His family was turned out during the war. He and his family wandered north to less war torn lands. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Impulsive, Disease, PTSD. Bonds: Adventurer. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Roland Shirley, Male Human Sorcerer 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 8 (-1)15 (+2)
Skills Medicine +2, Religion +6
Senses Passive Perception 9
Languages Common, Aquan, Elven, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 100 gp. Gold dragon comb with red garnet eye (600 gp). Gold dragon comb with red garnet eye (600 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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