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NPC Generator

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Advanced [show]


Hugh Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His hair is always cut to a buzz. His gray unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east to a Dyer, Hugh learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice. Flaws: Disease, Impulsive. Bonds: Job, Adventurer. Occupation: Dyer

Voice: Stutters

Attributes [hide]

Hugh Thorpe, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Bernard Royal, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is singed and shortened. His green eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and to find somewhere to settle down

Ideals: Entrepeneur. Flaws: Ugly, Disease, Mundane. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Bernard Royal, Male Human Aristocrat 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 3000 sp. 4 Tanglefoot bags. 4 Antitoxin. 1 Everburning torch. 4 Holy water.


Social Check DCs


Heward Westbrook, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear ponchos typically of a light brown in addition to tight pants. His blonde hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is mildly Human supremacist, though he does not identify as such. He also hits on women, regardless of circumstances.

History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.

Motivation: Human compassion; and to find somewhere to settle down

Flaws: Ugly, Racist, Addict, Mundane. Bonds: Has a crush, Nature. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Heward Westbrook, Male Human Rogue 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 200 gp. Rock crystal (80 gp).


Social Check DCs


Gerard Westcott, Male Human [Permalink]

Personal [hide]

Description: An older man who wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his shortspear, he is not a threatening figure. He keeps his long silver hair kept up in a rat tail. His eyes are violet and he is always smoking a pipe.

Personality: Eccentric and domineering, Gerard will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is greedy; and he seems to be bored by most things

Ideals: Extrovert. Flaws: Mundane. Bonds: Rich, Slave. Occupation: Hunter

Voice: Sore throat, cough

Attributes [hide]

Gerard Westcott, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)7 (-2) 9 (-1)12 (+1)
Skills Athletics +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


John Brandon, Male Human [Permalink]

Personal [hide]

Description: This western man wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His clothes are grease stained in places. His golden hair is cut short. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: John hails from a village terrorized by drow. John was born on a far western desert where he grew up under the tutelage of his mother, an expert Dyer. He left for the west, certain he would find work there.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist. Bonds: Poor, Immigrant, Enemies. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

John Brandon, Male Human Rogue 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 12 (+1)10 (+0)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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