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NPC Generator

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Advanced [show]


Percival Webley, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic, Addict. Bonds: Attractive. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Percival Webley, Male Human Wizard 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +3, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 30000 cp. Red garnet (110 gp). Rich purple corundum (800 gp).


Social Check DCs


Trey Hornsby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a worn and beaten armor. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Body Guard

Voice: Slow speaker

Attributes [hide]

Trey Hornsby, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)17 (+3) 11 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


William Clayden, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. He keeps his long black hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: He's looking for his big break; and sabotage a competitor

Ideals: Fighting, Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Job, Adventurer. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

William Clayden, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)17 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Gold and topaz bottle stopper cork (400 gp).


Social Check DCs


Alexandre Garrick, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a brown coat over a white low-cut shirt, and a deerstalker hat upon his head. His brown hair is greasy and uncared for. His hazel eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break.

Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Mentor. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Alexandre Garrick, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 28000 sp. Jasper (40 gp). Amethyst (100 gp). 1 Minor magic item.


Social Check DCs


Charles Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His hair is long and silver with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Charles Gladstone, Male Human Ranger 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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