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Advanced [show]


Hunter Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat, and carries bows. His blonde hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich northern family. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He has taken up work as a Dilettante and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Job, Rich. Occupation: Dilettante

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hunter Ainsley, Male Human Wizard 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)18 (+4) 13 (+1)9 (-1)
Skills Acrobatics +3, Religion +7
Senses Passive Perception 11
Languages Common, Giant, Draconic, Aquan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 100 gp. Blue quartz (8 gp). Aquamarine (900 gp). Star rose quartz (20 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright green suits and hats. His black hair is knotted and matted. He is baby faced.

Personality: He can speak with the recently deceased. He enjoys reading and quiet.

History: Born to a pair of adventurers, Bernard grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted, Logical, Fighting. Bonds: Adventurer. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Bernard Gentry, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)7 (-2) 7 (-2)9 (-1)
Skills Animal Handling +0, Religion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gerald Ashley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His silver hair is lengthy. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Gifted, Logical. Bonds: Attractive, Immigrant, Rich. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Gerald Ashley, Male Human Cleric 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 9 (-1)11 (+0)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Justin Beckwith, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears grey trousers with tan and brown striped suspenders. He wears various colorful collared shirts. He has styled his red hair well, parting it to the right. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.

History: Born to a Junk Dealer, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Priest for hire.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Pacifist, Entrepeneur. Bonds: Attractive, Job, Poor. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Justin Beckwith, Male Human Wizard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 7 (-2)9 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Moss agate (13 gp). Banded agate (13 gp). Hematite (13 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hugh Dayton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a perfectly clean shirt and pair of pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his green eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east. A few years later when the south was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove his worth to the world; and to share knowledge with the world

Ideals: Logical. Flaws: Insane, Impulsive. Bonds: Attractive, Adventurer, Immigrant. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Hugh Dayton, Male Human Adept 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 9 (-1)13 (+1)
Skills Deception +3
Senses Passive Perception 9
Languages Common, Undercommon, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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