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Advanced [show]


Shane Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He keeps his long silver hair kept up in a rat tail. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Some 9 years later his spouse died after the birth of his son. Heartbroken, Shane never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, In love, Enemies. Occupation: Carpenter

Voice: Slow speaker

Attributes [hide]

Shane Hadlee, Male Human Druid 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Rhodochrosite (12 gp). Golden pearl (60 gp). Fire opal (700 gp).


Social Check DCs


Patrick Stansfield, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears just a black suit. He wears a feathered hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast island. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and retire the richest man in the west

Ideals: Justice, Gifted. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Cook

Voice: Middle-eastern accent

Attributes [hide]

Patrick Stansfield, Male Human Expert 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Fire opal (900 gp). Tiger eye turquoise (15 gp). Chalcedony (30 gp). Fire opal (900 gp). 1 Minor magic item.


Social Check DCs


Patrick Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple yellow robe with pastel stripes complete with hood. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes, though not visible through his cowl, are blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: To end his boredom; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Hedonist, Disease, Mundane. Bonds: Family. Occupation: Server

Voice: Creaky witch voice

Attributes [hide]

Patrick Carlyle, Male Human Warrior 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)11 (+0) 7 (-2)7 (-2)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: He likes to make people angry or surprised. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Insane. Bonds: Religious, Immigrant. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Gunter Marlee, Male Human Bard 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 10 (+0)16 (+3)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp. Moss agate (16 gp). Emerald (400 gp). Alexandrite (900 gp). Pink pearl (120 gp).


Social Check DCs


Gerald Gentry, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Layabout does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has blonde hair. His eyes are green and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Layabout for hire.

Motivation: To be a Mortician again; and wants to open a new tavern

Ideals: Entrepeneur. Bonds: Job, Attractive, Religious. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Gerald Gentry, Male Human Druid 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)17 (+3) 10 (+0)13 (+1)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Terran, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Deep blue spinel (800 gp). Freshwater pearl (9 gp).


Social Check DCs

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