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NPC Generator

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Advanced [show]


Anselm Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His head has been shaved. This brown eyed easterner is not easily forgotten.

Personality: He acts crazy and hedonistic. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and wants to work out more often

Ideals: Athletic, Extrovert. Flaws: Ugly, Hedonist. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

Anselm Hallewell, Male Human Paladin 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)13 (+1) 14 (+2)8 (-1)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Theodoric Hastings, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue armored body suit, with a simple violet line shooting up and back down. His brown hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to clean up the streets

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Farmer

Voice: Old Prospector

Attributes [hide]

Theodoric Hastings, Male Human Ranger 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)11 (+0) 13 (+1)17 (+3)
Skills Athletics +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Balimaar Addington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His long golden hair reaches down to his waist. His eyes are green and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Balimaar was raised in a hard working conservative environment. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Doctor

Voice: German accent

Attributes [hide]

Balimaar Addington, Male Human Commoner 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs


Conrad Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized jet on his right hand. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are passionate and lively.

Personality: This man loves painting and to teach people painting more than just about anything. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Conrad took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Immigrant, Nature. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Conrad Wilberforce, Male Human Ranger 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Solid gold idol (400 gp). 1 Spyglass. 1 Simple lock. 1 Silver holy symbol. 1 Hourglass.


Social Check DCs


Cory Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries kukris. He keeps his silver hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.

History: Cory was born in the east. At a young age he loved to build and create. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Fighting, Logical, Persistence. Flaws: Depressed. Bonds: Job. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Cory Birkenhead, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs

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