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Advanced [show]


Hugh Kinsley, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he is generally shirtless and showing off his tattooed chest. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Hugh reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Military, Family. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Hugh Kinsley, Male Human Warrior 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)11 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. Tiger eye turquoise (8 gp). 1 Minor magic item.


Social Check DCs


Frederick Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a long, tan cloak. His hair is short and red. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Frederick was raised in a hard working conservative environment. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up work as a Scribe and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He loathes his own lifestyle; and wants to work out more often

Ideals: Athletic. Flaws: Fearful, PTSD, Depressed. Bonds: Enemies, Job. Occupation: Scribe

Voice: Timid voice

Attributes [hide]

Frederick Oakley, Male Human Paladin 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Perception +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Goblin, Druidic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Rich purple corundum (1400 gp). Obsidian (9 gp). Peridot (20 gp). Hematite (9 gp). 1 Minor magic item.


Social Check DCs


Odo Harper, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He usually wears his green robe and has his glaive always slung over his shoulder. His auburn hair is long and unkept. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Guard business at a young age. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Guard.

Motivation: Expand his business; and sabotage a competitor

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Odo Harper, Male Human Wizard 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)6 (-2) 18 (+4)11 (+0)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Star rose quartz (70 gp). Aquamarine (700 gp). Chalcedony (70 gp). 1 Minor magic item.


Social Check DCs


Dean Mitchell, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his chestnut hair to look like a famous performer. His eyes are violet and catlike.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He works hard and plays hard.

History: When he was but 5 years old his parents immigrated from the north. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Hedonist, Greedy. Bonds: Immigrant, Nature, Adventurer. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Dean Mitchell, Male Human Barbarian 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Anthony Westcott, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His blonde hair is cut short with large spiked bangs in the front. His amber eyes peer out from beneath his feathered black hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to fit into much smaller and tighter spaces than normal.

History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He became a Navigator soon after.

Motivation: Retire the richest man in the south; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Disciplined, Gifted, Entrepeneur. Bonds: Rich, Job. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Anthony Westcott, Male Human Ranger 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs

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