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Advanced [show]


Ralf Harrington, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. He wears a top hat to hide his balding. This brown eyed easterner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Ploughman business at a young age. He was an apprentice working in his father's forge. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To settle down with his crush; and sabotage a competitor

Ideals: Passionate, Optimist. Bonds: Job, In love, Has a crush. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Ralf Harrington, Male Human Druid 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp. Blue quartz (4 gp). Amber (70 gp). Citrine (50 gp).


Social Check DCs


Shane Braxton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his golden hair up in a very large beehive style do. His eyes are blue.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Fletcher job and began his own company from there.

Motivation: Further expansion of business; and to reunite with his absent father

Flaws: Disease. Bonds: Attractive, Enemies, Job, Family. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Shane Braxton, Male Human Warlock 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 9 (-1)14 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 1300 sp.


Social Check DCs


Gomory Stanford, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long black hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gomory took refuge in the old dungeon and found the beat up spear and armor he uses now. He has dedicated himself to building a better trade route.

Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new ruler responsibilities is difficult

Flaws: Racist. Bonds: Job, Nature, Adventurer, Family. Occupation: Ruler

Voice: French accent

Attributes [hide]

Gomory Stanford, Male Human Warrior 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)10 (+0) 11 (+0)11 (+0)
Skills Arcana +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Alex Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is long and unkept. His gray eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy, Insane. Bonds: Adventurer, Religious. Occupation: Laborer

Voice: Spits and sputters

Attributes [hide]

Alex Hastings, Male Human Wizard 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Lance Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a simple red robe with yellow stripes complete with hood. He wears his silver hair up. He has a dull look in his blue eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Cynical, Fearful, Disease. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Lance Marlee, Male Human Ranger 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)17 (+3) 11 (+0)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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