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NPC Generator

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Advanced [show]


Trey Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a tan vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His tied-back hair is auburn. His thin eyebrows rest above his beady green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Carpenter business at a young age. He was an apprentice working in his father's forge. He has worked as a Carpenter like his father before him.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Trey Middleton, Male Human Warrior 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)10 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Anselm Quinton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a white and brown handkerchief worn on his left side. He keeps his long white hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of northern immigrants he idolized his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to travel the world and help people.

Motivation: Marry his brother to traveling adventurers; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Philantrophist. Flaws: Insane. Bonds: Immigrant, Adventurer, Family. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Anselm Quinton, Male Human Barbarian 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)16 (+3) 13 (+1)6 (-2)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Percival Sutherland, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts. He carries with him a set of scimitars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His silver hair is heavily combed to the right. His hazel eyes lackadaisically let the world flow into them.

Personality: He is mildly Human supremacist, though he does not identify as such. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His father raised him in a mountain cabin. Percival liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Logical. Flaws: Racist. Bonds: Nature. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Percival Sutherland, Male Human Paladin 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Peridot (80 gp). Hematite (7 gp). Freshwater pearl (7 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Patrick England, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern man wears rags and sports a simple walking cane. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.

Personality: He is very quiet and rarely speaks above a whisper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was always a brilliant, if unscrupulous mind. While studying, he fell in love. They married and had a son. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Logical. Flaws: Shy, Insane. Bonds: Poor, In love. Occupation: Engraver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Patrick England, Male Human Druid 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 500 gp.


Social Check DCs


Charles Shelley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. He sports a long black beard, and similarly colored long hair. His eyes are likewise hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the east, but his parents moved at a very young age to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Ploughman.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Immigrant, Job. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Charles Shelley, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 400 gp.


Social Check DCs

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