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NPC Generator

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Advanced [show]


Raymond Copeland, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean black cloak covering his clean studded leather. His white hair is smooth and relatively long. He has several tiny ruby earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend

Ideals: Gifted, Optimist. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Raymond Copeland, Male Human Warrior 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)18 (+4) 14 (+2)12 (+1)
Skills Investigation +7
Senses Passive Perception 12
Languages Common, Draconic, Celestial, Aquan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a longbow on his belt. His long blonde hair reaches down to his waist. He has several tiny aquamarine earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Solomon lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: He is greedy.

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Rich, Family. Occupation: Blacksmith

Voice: Sounds elderly

Attributes [hide]

Solomon Harper, Male Human Fighter 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 14 (+2)16 (+3)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4

Possessions: Moss agate (11 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Westcott, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a lot of dark rich colors, with gold accents and is in decent physical shape. He has a long golden beard with little hanging trinkets. His eyes are likewise brown. His teeth are white and perfect.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Richard took refuge in the large cave and found the beat up sword and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Opinionated. Flaws: Emotional. Bonds: Attractive, Adventurer, Nature. Occupation: Stableman

Voice: Hollow voice

Attributes [hide]

Richard Westcott, Male Human Wizard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)10 (+0) 8 (-1)14 (+2)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Wordsworth, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise green.

Personality: Alex speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Impeccable. Bonds: Attractive, Military, Immigrant, Job. Occupation: Farmer

Voice: Draws out vowels

Attributes [hide]

Alex Wordsworth, Male Human Cleric 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Thomas Redfield, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, red shirt, and black tie. He has a slight overbite and is overall scrawny. His top hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Calm and collected, he is a well trained Ploughman. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Dyer again.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Ploughman

Voice: Stutters

Attributes [hide]

Thomas Redfield, Male Human Rogue 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Blue quartz (10 gp). Onyx (60 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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